NetBuff Lib
Simple, direct, and efficient multiplayer

NetBuff is a networking system based on the Unity game engine. Initially created for a college project, the system has been improved to the point of deserving to be polished and released / made available separately.

The NetBuff comes as a lighter and simpler alternative to other existing solutions such as Unity's own NGO (Netcode For GameObjects) and third-party solutions (Mirror, etc...)

Features
 Advanced Editor tools
 Hot-Reload (Server maintains its state after a recompile)
 Session Management
 Server password protection
 Support for multiple scenes
 Server discovery system
 Reliable packet delivery
 Lightweight and optimized
 Simple to implement
Getting Started
It's very easy to get started with NetBuff.
Click the button below to get started.